Norwalk Aquarium 3D Fish Wall

description

Developed with Richard Lewis Media Group for the Maritime Aquarium at Norwalk, users of all ages color a 2D marine animal, then see it transform into a 3D version on a 40 foot video wall. The project was built in Unity 3D, and included four “2D” kiosks for museum visitors to color their fish, and a separate Unity application that acted as the server and received the user submissions for the video wall display.

technical
Unity 3D, C#

 

 

Olympus Medical NBI VR App for Google Cardboard and iOS

description

Developed with White Rhino for Olympus Medical, this mobile VR app raises awareness of Olympus’ NBI light technology in identifying lesions within the human bladder. Set in the context of a game where the user has to identify as many lesions as possible within a time limit, the NBI VR application was a hit at industry trade shows and sales events. Built in Unity 3D and using the Google Cardboard SDK for iOS, Max Media developed the game under the guidance of the White Rhino design team, working with medically accurate 3D models to create an experience that used VR in an innovative and meaningful way.

technical
Unity 3D, C#, Google Cardboard, VR, iOS

 

 

Renegade Buggies Game for iOS and Android

description

Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, working with 3D models and 2D UI elements to create an engaging fun experience for the player.

technical
Unity 3D, C#

 

 

Rosetta Stone Kids Reading

description

Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn to read, including phonological awareness, phonics, vocabulary, fluency, and comprehension. Max Media helped develop various portions of the app, with a focus on the learning activities and mini-games.

technical
Flash Builder, AIR for iOS and Android, Actionscript 3

 

 

Farm Blitz Game for iOS and Android

description

Developed with FableVision for the Doorway to Dreams Fund, Farm Blitz is a mobile game where the player “learns about positive and negative compound interest by taking on the role of a farmer, harvesting crops, paying off debt and putting money into savings.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 

Con ‘Em If You Can Game for iOS and Android

description

Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 

Solo: The Climbing Game

description

Solo is a game currently in development, conceived and developed by Max Media. Gameplay involves climbing sheer rock cliffs to complete an arcane quest. Using realistic 3D artwork and environment effects, including a full day/night cycle and weather events, Solo seeks to bring the excitement of rock climbing to a computer game. Support for the Oculus Rift, and future integration of natural gesture control bring that immersive VR to an entirely new level. A full adventure storyline is in production, with an “arcade mode” version soon to be released on Facebook.

Watch Solo Gameplay on Oculus Rift!

technical
Unity, C#, Mecanim, NGUI, Oculus Rift, Leap Motion

 

 

Harvard Graduate School of Education SAIL Project

description

Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and background.” At the conclusion of their experience, users can “negotiate” with other users in a multi-player virtual negotiation room, where they make decisions based on the characters they have interacted with, the goals for their role (golf course owner or park ranger), and information they have learned.

technical
Unity, NGUI, C#, UnityScript

 

 

National Geographic Giant Sequoia Interactive

description

Developed with Richard Lewis Media Group for National Geographic, this exhibit allows users to explore one of the largest trees in the world, The President giant sequoia. Using a touch screen, users control the view of the tree, projected onto a 40 foot wall in front of them. Both screens are Unity applications running simultaneously, the touch screen communicating the user’s choices to virtually zoom from location to location on the tree. The tree was constructed in Maya with high resolution texture maps and reconstructed in Unity to give a realistic feel to the experience.

technical
Unity, Photoshop, NGUI, C#

 

 

Rosetta Stone Lingo Letter Sounds

Lingo Letter Sounds

description

Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting with gameplay bugs. The game was produced in Unity, but uses a 2D approach to gameplay and visual effects. Lingo Letter Sounds is available now on the iTunes App Store.

technical
Unity, NGUI, 2D Toolkit, C#, Prime31 Plugins, Flash Professional

 

 

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