Solo: The Climbing Game

description

Solo is a game currently in development, conceived and developed by Max Media. Gameplay involves climbing sheer rock cliffs to complete an arcane quest. Using realistic 3D artwork and environment effects, including a full day/night cycle and weather events, Solo seeks to bring the excitement of rock climbing to a computer game. Support for the Oculus Rift, and future integration of natural gesture control bring that immersive VR to an entirely new level. A full adventure storyline is in production, with an “arcade mode” version soon to be released on Facebook.

Watch Solo Gameplay on Oculus Rift!

technical
Unity, C#, Mecanim, NGUI, Oculus Rift, Leap Motion

 

 

Harvard Graduate School of Education SAIL Project

description

Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and background.” At the conclusion of their experience, users can “negotiate” with other users in a multi-player virtual negotiation room, where they make decisions based on the characters they have interacted with, the goals for their role (golf course owner or park ranger), and information they have learned.

technical
Unity, NGUI, C#, UnityScript

 

 

National Geographic Giant Sequoia Interactive

description

Developed with Richard Lewis Media Group for National Geographic, this exhibit allows users to explore one of the largest trees in the world, The President giant sequoia. Using a touch screen, users control the view of the tree, projected onto a 40 foot wall in front of them. Both screens are Unity applications running simultaneously, the touch screen communicating the user’s choices to virtually zoom from location to location on the tree. The tree was constructed in Maya with high resolution texture maps and reconstructed in Unity to give a realistic feel to the experience.

technical
Unity, Photoshop, NGUI, C#

 

 

Rosetta Stone Lingo Letter Sounds

Lingo Letter Sounds

description

Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting with gameplay bugs. The game was produced in Unity, but uses a 2D approach to gameplay and visual effects. Lingo Letter Sounds is available now on the iTunes App Store.

technical
Unity, NGUI, 2D Toolkit, C#, Prime31 Plugins, Flash Professional

 

 

Lexia Reading Core5

description

Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available on the iPad.” Students are automatically placed at the appropriate level and work independently—via iPad, browser or desktop client—to develop their foundational reading skills. Spanning 2 years of development, I worked closely with the content and art teams to produce and code many of the game activities in the software, each focused on helping students learn a core reading skill.

technical
Flash Builder, Actionscript 3, Flash Professional, AIR for iOS

 

 

Math Nuts game for iOS and Android

 

description

ipConceived, designed, animated, and programmed a math game for learning basic math facts. Math Nuts gives kids the practice they need to become fluent with their math facts in a fun, easy-to-use game format. Automatic recall of math facts — instead of counting or calculating the answer — is a key component of success in later math such as algebra. Math Nuts calculates your child’s speed and accuracy, shown in the Mastery Level. The game also tracks which problems your child gets wrong and increases the number of times they will be given those problems, helping them get to mastery. Available for sale on iTunes and Google Play.

technical
Unity, XCode, Blender, Photoshop, NGUI, Flash CS5

 

California Museum Stop the Drop Game

description
Worked with Richard Lewis Media Group and the California Museum to produce Stop the Drop, an interactive, physics-based game that is part of the Health Happens Here exhibit. Museum visitors help onscreen kids climb ropes to complete their education and graduate. When kids are about to fall from their rope, the user moves the appropriate trampoline into place depending on their need. What can “stop the drop”, homework help, healthy food, activities, transportation, or something else?

technical
Flash AS3, Adobe AIR3, Unity

Walking Cinema: Posts from Gloucester

description
Worked with Untravel Media to program an interactive walking tour that runs on iOS and Android phones for the city of Gloucester. From Boston Globe Magazine: “A perfect tour Gloucester uses one of its products to tell the history of the city on Gloucester HarborWalk . With the help of local artists, historians, and craftspeople, 42 “Story Moments” are placed along the waterfront on granite posts from Cape Ann quarries. Learn about the country’s oldest fishing port by using the newest technology including mobile apps. Ongoing daily. Free. Downtown Gloucester. www.ghwalk.org”  The application is free and available on iTunes.  Winner of a 2013 Gold MUSE Award

technical
Appcelerator Titanium, iOS, Android, Geolocation

Boxing Coach iPhone Application

 

description
Conceived, designed, and programmed an iPhone application targeted at users who perform boxing workouts using a heavy bag. From the application’s web page: “Boxing Coach is the perfect partner for your heavy bag boxing or martial arts training. Not only does it do all the things your typical boxing timer does – keep track of your round time, prep/rest times, give you audio feedback to start/end rounds – it is the ONLY iPhone application that will actually count your punches/kicks and keep track of your punching tempo during the round.” Available for sale on iTunes.

technical
PhoneGap, XCode, OpenFeint, GameCenter, Flurry

WFTV Channel 9 Orlando Extreme Weather Exhibit

description
Worked with WFTV Channel 9 Orlando and the Orlando Science Center to produce five interactive kiosks related to the Extreme Weather exhibit. Users could explore videos explaining the types of weather patterns, as well as try their hand at doing their own forecast, complete with green screen and teleprompter.

technical
Flash AS3, Adobe AIR, Flash communication with hardware devices via binary socket, multiple monitor display

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