Renegade Buggies Game for iOS and Android

description

Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, working with 3D models and 2D UI elements to create an engaging fun experience for the player.

technical
Unity 3D, C#

 

 

Rosetta Stone Kids Reading

description

Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn to read, including phonological awareness, phonics, vocabulary, fluency, and comprehension. Max Media helped develop various portions of the app, with a focus on the learning activities and mini-games.

technical
Flash Builder, AIR for iOS and Android, Actionscript 3

 

 

Farm Blitz Game for iOS and Android

description

Developed with FableVision for the Doorway to Dreams Fund, Farm Blitz is a mobile game where the player “learns about positive and negative compound interest by taking on the role of a farmer, harvesting crops, paying off debt and putting money into savings.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 

Con ‘Em If You Can Game for iOS and Android

description

Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 

Solo: The Climbing Game

description

Solo is a game currently in development, conceived and developed by Max Media. Gameplay involves climbing sheer rock cliffs to complete an arcane quest. Using realistic 3D artwork and environment effects, including a full day/night cycle and weather events, Solo seeks to bring the excitement of rock climbing to a computer game. Support for the Oculus Rift, and future integration of natural gesture control bring that immersive VR to an entirely new level. A full adventure storyline is in production, with an “arcade mode” version soon to be released on Facebook.

Watch Solo Gameplay on Oculus Rift!

technical
Unity, C#, Mecanim, NGUI, Oculus Rift, Leap Motion

 

 

Harvard Graduate School of Education SAIL Project

description

Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and background.” At the conclusion of their experience, users can “negotiate” with other users in a multi-player virtual negotiation room, where they make decisions based on the characters they have interacted with, the goals for their role (golf course owner or park ranger), and information they have learned.

technical
Unity, NGUI, C#, UnityScript

 

 

National Geographic Giant Sequoia Interactive

description

Developed with Richard Lewis Media Group for National Geographic, this exhibit allows users to explore one of the largest trees in the world, The President giant sequoia. Using a touch screen, users control the view of the tree, projected onto a 40 foot wall in front of them. Both screens are Unity applications running simultaneously, the touch screen communicating the user’s choices to virtually zoom from location to location on the tree. The tree was constructed in Maya with high resolution texture maps and reconstructed in Unity to give a realistic feel to the experience.

technical
Unity, Photoshop, NGUI, C#

 

 

Rosetta Stone Lingo Letter Sounds

Lingo Letter Sounds

description

Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting with gameplay bugs. The game was produced in Unity, but uses a 2D approach to gameplay and visual effects. Lingo Letter Sounds is available now on the iTunes App Store.

technical
Unity, NGUI, 2D Toolkit, C#, Prime31 Plugins, Flash Professional

 

 

Lexia Reading Core5

description

Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available on the iPad.” Students are automatically placed at the appropriate level and work independently—via iPad, browser or desktop client—to develop their foundational reading skills. Spanning 2 years of development, I worked closely with the content and art teams to produce and code many of the game activities in the software, each focused on helping students learn a core reading skill.

technical
Flash Builder, Actionscript 3, Flash Professional, AIR for iOS

 

 

Math Nuts game for iOS and Android

 

description

ipConceived, designed, animated, and programmed a math game for learning basic math facts. Math Nuts gives kids the practice they need to become fluent with their math facts in a fun, easy-to-use game format. Automatic recall of math facts — instead of counting or calculating the answer — is a key component of success in later math such as algebra. Math Nuts calculates your child’s speed and accuracy, shown in the Mastery Level. The game also tracks which problems your child gets wrong and increases the number of times they will be given those problems, helping them get to mastery. Available for sale on iTunes and Google Play.

technical
Unity, XCode, Blender, Photoshop, NGUI, Flash CS5

 

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