Harvard Graduate School of Education EcoMOD

description Developed for the Harvard Graduate School of Education’s EcoMOD project, this multi-year development effort “explores the power of immersive virtual environments to support computational thinking and ecosystem science learning in elementary grades”. Using both 2D and 3D immersive environments, students could model the behavior of either a beaver or a woodpecker across several years […]

Perot Museum Dancing Dinos

description Developed with Richard Lewis Media Group for the Perot Museum of Nature and Science, users were invited to “show off your dance moves as a raptor avatar and discover how paleontologist use footprints to study dinosaur movement.” Dual Kinect sensors mounted on the wall detected the users movement and replicated that motion onto three […]

Oculus GearVR Zion Narrows Experience

description The Zion Narrows Experience is a virtual reality title developed for the Oculus and GearVR, created by Specterras Productions. Available now on the Oculus Store, The Zion Experience is “a navigable VR experience of one of the most remarkable areas in Zion National Park, Utah. The Zion Narrows Experience will allow the viewer to […]

ConstructionVR and Payette

    description Working with ConstructionVR, Max Media has been consulting and running workshops to support the VR efforts of architectural firms in the Boston area, including Payette. ConstructionVR offers full-spectrum consulting in all types of immersive visualization for developers, architects, construction companies, urban planners, and others. Using the HTC Vive as well as Oculus Rift, […]

Norwalk Aquarium 3D Fish Wall

description Developed with Richard Lewis Media Group for the Maritime Aquarium at Norwalk, users of all ages color a 2D marine animal, then see it transform into a 3D version on a 40 foot video wall. The project was built in Unity 3D, and included four “2D” kiosks for museum visitors to color their fish, […]

Renegade Buggies Game for iOS and Android

description Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, […]

Rosetta Stone Kids Reading

description Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn […]

Con ‘Em If You Can Game for iOS and Android

description Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by […]

Harvard Graduate School of Education SAIL Project

description Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and […]