Technologies

Con ‘Em If You Can Game for iOS and Android

description Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by […]

Solo: The Virtual Climbing Project

description Solo is an independent project currently in development, conceived and developed by Max Media. Solo has two main branches, one is a climbing game built for virtual reality platforms, including the Oculus Rift and HTC Vive. The other is a crowd-sourced mapping project to create realistic 3D models of climbing routes around the world […]

Harvard Graduate School of Education SAIL Project

description Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and […]

Rosetta Stone Lingo Letter Sounds

description Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting […]

Lexia Reading Core5

description Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available […]

Math Nuts game for iOS and Android

  description Conceived, designed, animated, and programmed a math game for learning basic math facts. Math Nuts gives kids the practice they need to become fluent with their math facts in a fun, easy-to-use game format. Automatic recall of math facts — instead of counting or calculating the answer — is a key component of […]

California Museum Stop the Drop Game

description Worked with Richard Lewis Media Group and the California Museum to produce Stop the Drop, an interactive, physics-based game that is part of the Health Happens Here exhibit. Museum visitors help onscreen kids climb ropes to complete their education and graduate. When kids are about to fall from their rope, the user moves the […]

Wild Minds Exhibit

description Programmed several interactive kiosks for the New York Hall of Science’s “Wild Minds” exhibit on animal cognition. Using a variety of videos, games and displays, Wild Minds: What Animals Really Think explores the evolutionary and cognitive links that humans share with animals. technical Flash AS3

Lure of the Labyrinth

descriptionProduced several games for Fablevision and Maryland Public Television to teach middle school math concepts in an engaging, completely original approach. Games used a rich storyline and visuals to invite users to figure out which mathematical concepts were relevant, and how to solve the various puzzles to advance through the game world. technicalFlash AS2