Museum Projects

Norwalk Aquarium 3D Fish Wall

clients/categories
ClientsMuseumRichard Lewis Media GroupUnity

description

Developed with Richard Lewis Media Group for the Maritime Aquarium at Norwalk, users of all ages color a 2D marine animal, then see it transform into a 3D version on a 40 foot video wall. The project was built in Unity 3D, and included four “2D” kiosks for museum visitors to color their fish, and a separate Unity application that acted as the server and received the user submissions for the video wall display.

technical
Unity 3D, C#

 

 


National Geographic Giant Sequoia Interactive

clients/categories
ClientsMuseumRichard Lewis Media GroupUnity

description

Developed with Richard Lewis Media Group for National Geographic, this exhibit allows users to explore one of the largest trees in the world, The President giant sequoia. Using a touch screen, users control the view of the tree, projected onto a 40 foot wall in front of them. Both screens are Unity applications running simultaneously, the touch screen communicating the user’s choices to virtually zoom from location to location on the tree. The tree was constructed in Maya with high resolution texture maps and reconstructed in Unity to give a realistic feel to the experience.

technical
Unity, Photoshop, NGUI, C#

 

 


California Museum Stop the Drop Game

clients/categories
MuseumRichard Lewis Media GroupUnity

description
Worked with Richard Lewis Media Group and the California Museum to produce Stop the Drop, an interactive, physics-based game that is part of the Health Happens Here exhibit. Museum visitors help onscreen kids climb ropes to complete their education and graduate. When kids are about to fall from their rope, the user moves the appropriate trampoline into place depending on their need. What can “stop the drop”, homework help, healthy food, activities, transportation, or something else?

technical
Flash AS3, Adobe AIR3, Unity


Wild Minds Exhibit

clients/categories
ClientsFlashJeff Kennedy AssociatesMuseum

description
Programmed several interactive kiosks for the New York Hall of Science’s “Wild Minds” exhibit on animal cognition. Using a variety of videos, games and displays, Wild Minds: What Animals Really Think explores the evolutionary and cognitive links that humans share with animals.

technical
Flash AS3


Brain Kiosks

clients/categories
Jeff Kennedy AssociatesMuseum

description
Programmed three interactive kiosks for Jeff Kennedy Associates illustrating brain behavior concepts. The kiosks focused on testing your memory, personality types (“Wild or Mild”), and sleep behavior.

technical
Flash AS2, Director integration


Origami

clients/categories
Jeff Kennedy AssociatesMuseum

description
Programmed an interactive kiosk for Jeff Kennedy Associates that gave users animated, step by step instructions on how to create a variety of origami objects.

technical
Flash AS2


New York Hall of Science Search for Life

clients/categories
FlashJeff Kennedy AssociatesMuseum

description
Programmed two interactive kiosks for Jeff Kennedy Associates and the New York Hall of Science. The kiosks focused on the search for life and other planets in the universe. Used 3D animations as well as custom animations to show planets.

technical
Flash AS2


Denver Museum of Nature and Science

clients/categories
FlashJeff Kennedy AssociatesMuseum

description
Programmed three interactive kiosks for Jeff Kennedy Associates and the Denver Museum of Nature and Science. The kiosks connected to a common server and SQL database to track users as they prepared for a fictional hike up a 14,000 foot mountain. The kiosks used Flash together with hardware interfaces to measure wind chill effects, evaporative cooling, as well as the ratio of armspan vs. height.

technical
Flash AS2


Silent Spring

clients/categories
Educational Web AdventuresK-12 EducationMuseum

description
An online educational game built completely in Flash 5, produced for Educational Web Adventures, LLC. Silent Spring was based on the groundbreaking work of Rachel Carson, an environmental activist famous for bringing to light the terrible effects of DDT and other pesticides on natural ecosystems.

technical
Flash 5 actionscripting, integration of external art files for use in Flash 5


Conservation Central

clients/categories
Brad Larson MediaFlashMuseumSmithsonian's National Zoo

Conservation Central named “Best Museum Website” by an international panel of jurors at Museums and the Web 2004! Working with Brad Larson Media, Max Media produced several components for Smithsonian’s National Zoo’s ‘Conservation Central’. Conservation Central is a habitat education program that explores the temperate forest, home of the giant panda and black bear, through engaging online activities. Max Media was responsible for Design, Writing, Programming and Flash development aspects of the Habitat Challenge component of the project.

technical
Flash 5 actionscriptin


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