Corporate Projects

ConstructionVR and Payette

clients/categories
ClientsConstructionVRCorporateUnityVirtual Reality

 

 

description

Working with ConstructionVR, Max Media has been consulting and running workshops to support the VR efforts of architectural firms in the Boston area, including Payette. ConstructionVR offers full-spectrum consulting in all types of immersive visualization for developers, architects, construction companies, urban planners, and others. Using the HTC Vive as well as Oculus Rift, architects can begin to use the immersive power of VR to inform their planning and design at an early stage of development, saving money and improving the final vision.

technical
Unity 3D, C#, Oculus Rift, HTC Vive, Virtual Reality

 

 


Renegade Buggies Game for iOS and Android

clients/categories
ClientsCorporateFablevisionMarketsTechnologiesUnity

description

Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, working with 3D models and 2D UI elements to create an engaging fun experience for the player.

technical
Unity 3D, C#

 

 


Farm Blitz Game for iOS and Android

clients/categories
ClientsCorporateFablevisionFlashMarketsTechnologies

description

Developed with FableVision for the Doorway to Dreams Fund, Farm Blitz is a mobile game where the player “learns about positive and negative compound interest by taking on the role of a farmer, harvesting crops, paying off debt and putting money into savings.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 


Con ‘Em If You Can Game for iOS and Android

clients/categories
ClientsCorporateFablevisionFlashMarketsTechnologies

description

Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 


Adobe MAX Mobile Guide

clients/categories
ClientsCorporateFlashFlash LiteUntravel Media


description
Produced mobile conference guide for Adobe and Untravel Media including all session information, schedule, and related videos streamed directly to the phone using the Flash Lite 3.1 distributable player. Layout would dynamically adjust depending on current orientation (landscape vs portrait) of the device.

technical
Flash Lite, flv video


TrendMicro Threat Widgets

clients/categories
CorporateFlashPJA

description
Produced several widgets for PJA and TrendMicro showcasing their malware and spam services. Used Papervision 3D to give an engaging view of their corporate offices around the world. Used Yahoo Maps API integrated with Flash to allow users to browser malware and spam activity by country.

technical
Flash AS2, flv video, Papervision3D, Mapping API


Citrix Chatterbox

clients/categories
ClientsCorporateeTractionsFlash

description
Worked with e-Tractions and Network World to produce an interactive, 3D content browsing interface for Citrix white papers. Each content square on the 3D cube can be visually related to other squares based on tags embedded in the data, and controlled via a slider bar.

 technical
Flash AS3, Papervision3D


Leapfrog Backyardigans game

clients/categories
360KIDCorporateFlash

description
Worked with 360KID to develop two games for the Leapster L-Max based on the Backyardigans animated television series. Programmed in Flash 5 with hooks into the Leapster API. The games included the “Frozen North” and “Beach.”

technical
AS1.0, Leapster


Hasbro ION Educational Gaming System

clients/categories
360KIDCorporateFlash

description
Worked with 360KID to develop several games for the innovative Hasbro ION Gaming System, including titles for Bob the Builder, the Wiggles, and Blue’s Clues. The ION system is “an electronic learning tool that uses unique motion-sensing technology to put your child live in the game, right on your TV.”

technical
AS1.0, integration of external art files for use in Flash


Books By You

clients/categories
CorporateFablevisionFlash

description
Worked with Fablevision and Knowledge Adventure to produce Books By You, a language arts software product for ages 8 and up. Features:

  • Four exciting story lines – endless possibilities
  • Answer John Lithgow’s simple questions to transform the stories
  • Change and edit each chapter of your book
  • Challenging words are introduced to expand vocabulary
  • Import digital photos or drawings to personalize the book

Was lead programmer on the Flash production, working with a Director programmer as well to integrate BBY within a Director shell. Ultimately, users could order actual books based on their work via Lulu.com.

technical
Flash AS2, pdf, Director


Next Page »