description

Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and background.” At the conclusion of their experience, users can “negotiate” with other users in a multi-player virtual negotiation room, where they make decisions based on the characters they have interacted with, the goals for their role (golf course owner or park ranger), and information they have learned.

technical
Unity, NGUI, C#, UnityScript