Rosetta Stone Lingo Letter Sounds

Lingo Letter Sounds

description

Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting with gameplay bugs. The game was produced in Unity, but uses a 2D approach to gameplay and visual effects. Lingo Letter Sounds is available now on the iTunes App Store.

technical
Unity, NGUI, 2D Toolkit, C#, Prime31 Plugins, Flash Professional

 

 

Lexia Reading Core5

description

Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available on the iPad.” Students are automatically placed at the appropriate level and work independently—via iPad, browser or desktop client—to develop their foundational reading skills. Spanning 2 years of development, I worked closely with the content and art teams to produce and code many of the game activities in the software, each focused on helping students learn a core reading skill.

technical
Flash Builder, Actionscript 3, Flash Professional, AIR for iOS

 

 

Math Nuts game for iOS and Android

 

description

ipConceived, designed, animated, and programmed a math game for learning basic math facts. Math Nuts gives kids the practice they need to become fluent with their math facts in a fun, easy-to-use game format. Automatic recall of math facts — instead of counting or calculating the answer — is a key component of success in later math such as algebra. Math Nuts calculates your child’s speed and accuracy, shown in the Mastery Level. The game also tracks which problems your child gets wrong and increases the number of times they will be given those problems, helping them get to mastery. Available for sale on iTunes and Google Play.

technical
Unity, XCode, Blender, Photoshop, NGUI, Flash CS5

 

California Museum Stop the Drop Game

description
Worked with Richard Lewis Media Group and the California Museum to produce Stop the Drop, an interactive, physics-based game that is part of the Health Happens Here exhibit. Museum visitors help onscreen kids climb ropes to complete their education and graduate. When kids are about to fall from their rope, the user moves the appropriate trampoline into place depending on their need. What can “stop the drop”, homework help, healthy food, activities, transportation, or something else?

technical
Flash AS3, Adobe AIR3, Unity

Walking Cinema: Posts from Gloucester

description
Worked with Untravel Media to program an interactive walking tour that runs on iOS and Android phones for the city of Gloucester. From Boston Globe Magazine: “A perfect tour Gloucester uses one of its products to tell the history of the city on Gloucester HarborWalk . With the help of local artists, historians, and craftspeople, 42 “Story Moments” are placed along the waterfront on granite posts from Cape Ann quarries. Learn about the country’s oldest fishing port by using the newest technology including mobile apps. Ongoing daily. Free. Downtown Gloucester. www.ghwalk.org”  The application is free and available on iTunes.  Winner of a 2013 Gold MUSE Award

technical
Appcelerator Titanium, iOS, Android, Geolocation

Boxing Coach iPhone Application

 

description
Conceived, designed, and programmed an iPhone application targeted at users who perform boxing workouts using a heavy bag. From the application’s web page: “Boxing Coach is the perfect partner for your heavy bag boxing or martial arts training. Not only does it do all the things your typical boxing timer does – keep track of your round time, prep/rest times, give you audio feedback to start/end rounds – it is the ONLY iPhone application that will actually count your punches/kicks and keep track of your punching tempo during the round.” Available for sale on iTunes.

technical
PhoneGap, XCode, OpenFeint, GameCenter, Flurry

WFTV Channel 9 Orlando Extreme Weather Exhibit

description
Worked with WFTV Channel 9 Orlando and the Orlando Science Center to produce five interactive kiosks related to the Extreme Weather exhibit. Users could explore videos explaining the types of weather patterns, as well as try their hand at doing their own forecast, complete with green screen and teleprompter.

technical
Flash AS3, Adobe AIR, Flash communication with hardware devices via binary socket, multiple monitor display

Alter Eco Foods Mobile Site

description
Worked with Untravel Media and Alter Eco Foods to produce an optimized web site for mobile devices, including Android, iPhone and Blackberry. The site promoted their quinoa product line and presence in Whole Foods grocery stores. Users could use QR codes in the store to access the mobile site, finding video recipes using quinoa and more information about Alter Eco’s products and company mission.

technical
mobile web, CSS

Minnesota Zoo Fish Ball Wall

description
Worked with Blue Mandible and the Minnesota Zoo to produce an innovative interactive wall that used visitors’s gestures to scatter a school of fish projected on a wall. Each time the user would gesture while standing in front of the fish, they would scatter based on location of the gesture, then reform into a school after several moments.

technical
Flash AS3, GestureTek

Puget Sound Navy Museum Staying in the Baffles Game

 

description
Worked with Blue Mandible Designs and the US Navy Yard to produce a game simulating the true story of a US submarine’s covert pursuit of a Russian sub during the height of the Cold War. The US submarine was able to escape detection by the Russian sub by employing a technique called “staying in the baffles,” referring to an area of acoustical turbulence behind a submarine which is produced by its propellers. This game was part of the Puget Sound Naval Museum‘s suite of new exhibits opening in 2010.

technical
Flash AS3

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