Oculus GearVR Zion Narrows Experience

description The Zion Narrows Experience is a virtual reality title developed for the Oculus and GearVR, created by Specterras Productions. Available now on the Oculus Store, The Zion Experience is “a navigable VR experience of one of the most remarkable areas in Zion National Park, Utah. The Zion Narrows Experience will allow the viewer to […]

Olympus Medical NBI VR App for Google Cardboard and iOS

description Developed with White Rhino for Olympus Medical, this mobile VR app raises awareness of Olympus’ NBI light technology in identifying lesions within the human bladder. Set in the context of a game where the user has to identify as many lesions as possible within a time limit, the NBI VR application was a hit […]

Rosetta Stone Lingo Letter Sounds

description Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting […]

Walking Cinema: Posts from Gloucester

description Worked with Untravel Media to program an interactive walking tour that runs on iOS and Android phones for the city of Gloucester. From Boston Globe Magazine: “A perfect tour Gloucester uses one of its products to tell the history of the city on Gloucester HarborWalk . With the help of local artists, historians, and craftspeople, 42 “Story […]

Boxing Coach iPhone Application

  description Conceived, designed, and programmed an iPhone application targeted at users who perform boxing workouts using a heavy bag. From the application’s web page: “Boxing Coach is the perfect partner for your heavy bag boxing or martial arts training. Not only does it do all the things your typical boxing timer does – keep […]

Species Explorer

description Species Explorer is an independent project created by Max Media, with the goal of connecting people to their local wildlife. The project will use both mobile and web-based components to allow entering nature observations, sharing within an online community of other “species explorers,” adding geocode and image data, and much more. This project is […]

mDog Flash Lite client

description Worked with mDog to produce a Flash Lite content browser for some of mDog’s high profile clients in the publishing industry. mDog is in charge of “mobilizing” content for a virtual who’s who of publishing, including The Wall Street Journal, Forbes, MarketWatch, Barron’s, Billboard, Computerworld, and many more. This project is currently in production. […]

Untravel Media Interactive Travel Media

description Worked with Untravel Media, a mobile startup, to produce the Flash Lite client for their walking tour product. Untravel Media “offers an end-to-end solution for easily creating immersive location-based media for mobile.” Max Media programmed the Flash Lite component of Untravel’s “Mobile Narrative System” which serves as the platform for running the tours on […]