Harvard Graduate School of Education EcoMOD

description Developed for the Harvard Graduate School of Education’s EcoMOD project, this multi-year development effort “explores the power of immersive virtual environments to support computational thinking and ecosystem science learning in elementary grades”. Using both 2D and 3D immersive environments, students could model the behavior of either a beaver or a woodpecker across several years […]

Perot Museum Dancing Dinos

description Developed with Richard Lewis Media Group for the Perot Museum of Nature and Science, users were invited to “show off your dance moves as a raptor avatar and discover how paleontologist use footprints to study dinosaur movement.” Dual Kinect sensors mounted on the wall detected the users movement and replicated that motion onto three […]

AnatomyAR+ for Merge Cube

description AnatomyAR+ for the Merge Cube is an augmented reality experience developed for Merge Cube, created with Hybrid Medical. By holding the merge cube, users can explore augmented 3D content, including the heart, brain, and lungs, all in the palm of the hand. Informational overlays and animations reveal layers of anatomical detail, and physically moving […]

ConstructionVR and Payette

    description Working with ConstructionVR, Max Media has been consulting and running workshops to support the VR efforts of architectural firms in the Boston area, including Payette. ConstructionVR offers full-spectrum consulting in all types of immersive visualization for developers, architects, construction companies, urban planners, and others. Using the HTC Vive as well as Oculus Rift, […]

Norwalk Aquarium 3D Fish Wall

description Developed with Richard Lewis Media Group for the Maritime Aquarium at Norwalk, users of all ages color a 2D marine animal, then see it transform into a 3D version on a 40 foot video wall. The project was built in Unity 3D, and included four “2D” kiosks for museum visitors to color their fish, […]

Olympus Medical NBI VR App for Google Cardboard and iOS

description Developed with White Rhino for Olympus Medical, this mobile VR app raises awareness of Olympus’ NBI light technology in identifying lesions within the human bladder. Set in the context of a game where the user has to identify as many lesions as possible within a time limit, the NBI VR application was a hit […]

Renegade Buggies Game for iOS and Android

description Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, […]

Solo: The Virtual Climbing Project

description Solo is an independent project currently in development, conceived and developed by Max Media. Solo has two main branches, one is a climbing game built for virtual reality platforms, including the Oculus Rift and HTC Vive. The other is a crowd-sourced mapping project to create realistic 3D models of climbing routes around the world […]

Harvard Graduate School of Education SAIL Project

description Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and […]