Harvard Graduate School of Education EcoMOD

description Developed for the Harvard Graduate School of Education’s EcoMOD project, this multi-year development effort “explores the power of immersive virtual environments to support computational thinking and ecosystem science learning in elementary grades”. Using both 2D and 3D immersive environments, students could model the behavior of either a beaver or a woodpecker across several years […]

Rosetta Stone Kids Reading

description Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn […]

Harvard Graduate School of Education SAIL Project

description Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and […]

Rosetta Stone Lingo Letter Sounds

description Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting […]

Lexia Reading Core5

description Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available […]

Math Nuts game for iOS and Android

  description Conceived, designed, animated, and programmed a math game for learning basic math facts. Math Nuts gives kids the practice they need to become fluent with their math facts in a fun, easy-to-use game format. Automatic recall of math facts — instead of counting or calculating the answer — is a key component of […]

Lure of the Labyrinth

descriptionProduced several games for Fablevision and Maryland Public Television to teach middle school math concepts in an engaging, completely original approach. Games used a rich storyline and visuals to invite users to figure out which mathematical concepts were relevant, and how to solve the various puzzles to advance through the game world. technicalFlash AS2

Discover!

description Working with Six Red Marbles and Houghton Mifflin, programmed several interactive activities for Discover project. The labs were designed for K-6 student users, and included various subjects related to science education, including “Plants and Animals,” “Matter and Energy,” and “Looking at Earth.” technical Flash AS2

WOW Biolabs

description Working with Six Red Marbles and McDougal Littell, programmed components, including shell, for WOW BioLabs. The BioLabs consisted of 14 separate interactive labs, ranging from such subjects as calorimetry to bird responses. The shell included features such as printing of lab reports and integration of a “notebook” that would keep track of user-entered data […]

Math Mysteries

description A five-part series of educational CD-ROMs teaching middle-school math within interactive mystery stories. Students move through a cartoon 3D world rich with odd characters to discover the climax of each story, solving math problems along the way. Winner of Apple Design Award. Served as writer, technical director, and designer for multiple aspects of product, […]