Rosetta Stone Kids Reading

description Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn […]

Con ‘Em If You Can Game for iOS and Android

description Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by […]

Rosetta Stone Lingo Letter Sounds

description Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting […]

Lexia Reading Core5

description Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available […]

Wild Minds Exhibit

description Programmed several interactive kiosks for the New York Hall of Science’s “Wild Minds” exhibit on animal cognition. Using a variety of videos, games and displays, Wild Minds: What Animals Really Think explores the evolutionary and cognitive links that humans share with animals. technical Flash AS3

Lure of the Labyrinth

descriptionProduced several games for Fablevision and Maryland Public Television to teach middle school math concepts in an engaging, completely original approach. Games used a rich storyline and visuals to invite users to figure out which mathematical concepts were relevant, and how to solve the various puzzles to advance through the game world. technicalFlash AS2

Adobe MAX Mobile Guide

descriptionProduced mobile conference guide for Adobe and Untravel Media including all session information, schedule, and related videos streamed directly to the phone using the Flash Lite 3.1 distributable player. Layout would dynamically adjust depending on current orientation (landscape vs portrait) of the device. technicalFlash Lite, flv video

TrendMicro Threat Widgets

descriptionProduced several widgets for PJA and TrendMicro showcasing their malware and spam services. Used Papervision 3D to give an engaging view of their corporate offices around the world. Used Yahoo Maps API integrated with Flash to allow users to browser malware and spam activity by country. technicalFlash AS2, flv video, Papervision3D, Mapping API

Citrix Chatterbox

descriptionWorked with e-Tractions and Network World to produce an interactive, 3D content browsing interface for Citrix white papers. Each content square on the 3D cube can be visually related to other squares based on tags embedded in the data, and controlled via a slider bar.  technicalFlash AS3, Papervision3D