Rosetta Stone Lingo Letter Sounds

description Developed with 360KID for Rosetta Stone, Lingo Letter Sounds is Rosetta Stone’s first entry into the kids language learning market, and part of the “first apps for preschoolers (ages 3-6) that combine English reading with Spanish speaking.” I did the gameplay programming for the application, with another development studio building the “Parents Corner” component and assisting […]

Lexia Reading Core5

description Worked as a key member of the development team for Lexia Learning’s Lexia Reading Core5 product, including doing much of the research and development involved with the iOS port to iPad. Developed in Flash Builder, Lexia Reading Core5 supports the web platform as well as Apple iPad, and is the “only research-validated literacy program available […]

California Museum Stop the Drop Game

description Worked with Richard Lewis Media Group and the California Museum to produce Stop the Drop, an interactive, physics-based game that is part of the Health Happens Here exhibit. Museum visitors help onscreen kids climb ropes to complete their education and graduate. When kids are about to fall from their rope, the user moves the […]

Walking Cinema: Posts from Gloucester

description Worked with Untravel Media to program an interactive walking tour that runs on iOS and Android phones for the city of Gloucester. From Boston Globe Magazine: “A perfect tour Gloucester uses one of its products to tell the history of the city on Gloucester HarborWalk . With the help of local artists, historians, and craftspeople, 42 “Story […]

WFTV Channel 9 Orlando Extreme Weather Exhibit

description Worked with WFTV Channel 9 Orlando and the Orlando Science Center to produce five interactive kiosks related to the Extreme Weather exhibit. Users could explore videos explaining the types of weather patterns, as well as try their hand at doing their own forecast, complete with green screen and teleprompter. technical Flash AS3, Adobe AIR, […]

Alter Eco Foods Mobile Site

description Worked with Untravel Media and Alter Eco Foods to produce an optimized web site for mobile devices, including Android, iPhone and Blackberry. The site promoted their quinoa product line and presence in Whole Foods grocery stores. Users could use QR codes in the store to access the mobile site, finding video recipes using quinoa […]

Minnesota Zoo Fish Ball Wall

description Worked with Blue Mandible and the Minnesota Zoo to produce an innovative interactive wall that used visitors’s gestures to scatter a school of fish projected on a wall. Each time the user would gesture while standing in front of the fish, they would scatter based on location of the gesture, then reform into a […]

Puget Sound Navy Museum Staying in the Baffles Game

  description Worked with Blue Mandible Designs and the US Navy Yard to produce a game simulating the true story of a US submarine’s covert pursuit of a Russian sub during the height of the Cold War. The US submarine was able to escape detection by the Russian sub by employing a technique called “staying […]

National Audubon Society Climate Change Kiosk

description Programmed interactive kiosk for National Audubon Society. These kiosks were located at several centers, and allowed visitors to learn more about climate change, conservation issues, as well as send a customized postcard highlighting what they are doing to help fight global warming. technical Flash AS3, AIR