Technologies Projects

Oculus GearVR Zion Narrows Experience

clients/categories
ClientsMobileSpecterrasVirtual Reality

description

The Zion Narrows Experience is a virtual reality title developed for the Oculus and GearVR, created by Specterras Productions. Available now on the Oculus Store, The Zion Experience is “a navigable VR experience of one of the most remarkable areas in Zion National Park, Utah. The Zion Narrows Experience will allow the viewer to navigate above and around some of the most dramatic sandstone formation in the narrows.”

Max Media developed the VR navigation for this title, which allows the user to smoothly move between “nodes” in the VR environment, as well as assisting in the production of user interface, audio behavior, and optimization.

technical
Unity 3D, C#, Oculus, GearVR

 

 


ConstructionVR and Payette

clients/categories
ClientsConstructionVRCorporateUnityVirtual Reality

 

 

description

Working with ConstructionVR, Max Media has been consulting and running workshops to support the VR efforts of architectural firms in the Boston area, including Payette. ConstructionVR offers full-spectrum consulting in all types of immersive visualization for developers, architects, construction companies, urban planners, and others. Using the HTC Vive as well as Oculus Rift, architects can begin to use the immersive power of VR to inform their planning and design at an early stage of development, saving money and improving the final vision.

technical
Unity 3D, C#, Oculus Rift, HTC Vive, Virtual Reality

 

 


Norwalk Aquarium 3D Fish Wall

clients/categories
ClientsMuseumRichard Lewis Media GroupUnity

description

Developed with Richard Lewis Media Group for the Maritime Aquarium at Norwalk, users of all ages color a 2D marine animal, then see it transform into a 3D version on a 40 foot video wall. The project was built in Unity 3D, and included four “2D” kiosks for museum visitors to color their fish, and a separate Unity application that acted as the server and received the user submissions for the video wall display.

technical
Unity 3D, C#

 

 


Renegade Buggies Game for iOS and Android

clients/categories
ClientsCorporateFablevisionMarketsTechnologiesUnity

description

Developed with FableVision for the National Center for Families Learning (NCFL) and Dollar General Literacy Foundation, Renegade Buggies is a mobile game that teaches basic budgeting skills to kids by combining gaming and money management skills. Built in Unity 3D for iOS and Android, Max Media developed the game using an infinite runner style, working with 3D models and 2D UI elements to create an engaging fun experience for the player.

technical
Unity 3D, C#

 

 


Rosetta Stone Kids Reading

clients/categories
ClientsFlashFlexK-12 EducationLexia LearningMarketsRosetta Stone

description

Developed with Lexia Learning and Rosetta Stone, Rosetta Stone Kids Reading is a mobile app that “introduces and reinforces core reading skills in engaging, self-paced interactive learning experiences personalized for each child.” Based on Lexia Learning’s research-based expertise in reading education, the app teaches a range of critical tools to help young people learn to read, including phonological awareness, phonics, vocabulary, fluency, and comprehension. Max Media helped develop various portions of the app, with a focus on the learning activities and mini-games.

technical
Flash Builder, AIR for iOS and Android, Actionscript 3

 

 


Farm Blitz Game for iOS and Android

clients/categories
ClientsCorporateFablevisionFlashMarketsTechnologies

description

Developed with FableVision for the Doorway to Dreams Fund, Farm Blitz is a mobile game where the player “learns about positive and negative compound interest by taking on the role of a farmer, harvesting crops, paying off debt and putting money into savings.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 


Con ‘Em If You Can Game for iOS and Android

clients/categories
ClientsCorporateFablevisionFlashMarketsTechnologies

description

Developed with FableVision for the Doorway to Dreams Fund, Con ‘Em If You Can is a mobile game where the player “assumes the role of a con artist learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world.” Max Media completed the port of the game from a web version to iOS and Android versions.

technical
Adobe AIR for iOS and Android, Actionscript 3

 

 


Solo: The Virtual Climbing Project

clients/categories
Independent ProjectsUnityVirtual RealityWeb

description

Solo is an independent project currently in development, conceived and developed by Max Media. Solo has two main branches, one is a climbing game built for virtual reality platforms, including the Oculus Rift and HTC Vive. The other is a crowd-sourced mapping project to create realistic 3D models of climbing routes around the world using photogrammetry and other scanning technologies.

Watch a Sneak Peek at Solo Development

technical
Unity, C#, HTC Vive, Oculus Rift

 

 


Harvard Graduate School of Education SAIL Project

clients/categories
ClientsHarvard Graduate School of EducationK-12 EducationUnity

description

Developed for the Harvard Graduate School of Education’s SAIL program, this project places users in a virtual environment with the purpose of exploring how “walking in someone else’s shoes” can influence learning. The project “allows anyone to control a character within a virtual world to facilitate perspective taking of someone with different beliefs and background.” At the conclusion of their experience, users can “negotiate” with other users in a multi-player virtual negotiation room, where they make decisions based on the characters they have interacted with, the goals for their role (golf course owner or park ranger), and information they have learned.

technical
Unity, NGUI, C#, UnityScript

 

 


National Geographic Giant Sequoia Interactive

clients/categories
ClientsMuseumRichard Lewis Media GroupUnity

description

Developed with Richard Lewis Media Group for National Geographic, this exhibit allows users to explore one of the largest trees in the world, The President giant sequoia. Using a touch screen, users control the view of the tree, projected onto a 40 foot wall in front of them. Both screens are Unity applications running simultaneously, the touch screen communicating the user’s choices to virtually zoom from location to location on the tree. The tree was constructed in Maya with high resolution texture maps and reconstructed in Unity to give a realistic feel to the experience.

technical
Unity, Photoshop, NGUI, C#

 

 


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